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	<title>RedShard Games &#187; Redef</title>
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	<link>http://www.redef.info</link>
	<description>Redefining First Person Games</description>
	<lastBuildDate>Thu, 19 May 2011 23:35:59 +0000</lastBuildDate>
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		<title>Idea: Interact mode</title>
		<link>http://www.redef.info/2010/05/31/idea-interact-mode/</link>
		<comments>http://www.redef.info/2010/05/31/idea-interact-mode/#comments</comments>
		<pubDate>Mon, 31 May 2010 07:51:09 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Framework]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[interact]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Item]]></category>
		<category><![CDATA[mode]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Scheme]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=359</guid>
		<description><![CDATA[In interact mode a hand cursor appears on your screen that you control just like you do a mouse cursor on a computer desktop, this cursor takes mouse focus off from controlling your characters looking/aiming. With this cursor the player can do many things: Interact with an item, several items will have things that you [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Idea: Item Interaction</title>
		<link>http://www.redef.info/2010/05/26/idea-item-interaction/</link>
		<comments>http://www.redef.info/2010/05/26/idea-item-interaction/#comments</comments>
		<pubDate>Wed, 26 May 2010 23:42:24 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Framework]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Item]]></category>
		<category><![CDATA[manual reload]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Scheme]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=267</guid>
		<description><![CDATA[The Item interaction idea started out as a simple change to make reloading more realistic, this early idea I had was to make &#8216;R&#8217; a &#8216;change mags&#8217; key that you hold down to activate, then you press the action key &#8216;E&#8217; to cock the bolt when you need to, since then the idea was fused [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Redef Arena overview</title>
		<link>http://www.redef.info/2010/04/22/redef-arena-overview/</link>
		<comments>http://www.redef.info/2010/04/22/redef-arena-overview/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 04:36:19 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=257</guid>
		<description><![CDATA[Overview Redef Arena is a competitive multiplayer first person shooter that aims to create a new experience for players, Redef Arena has a heavy emphasis on realism and introduces the Redef Framework; a new control scheme, interaction and movement standard for characters that builds upon the traditional FPS scheme to bring to the player a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Update</title>
		<link>http://www.redef.info/2010/04/19/update/</link>
		<comments>http://www.redef.info/2010/04/19/update/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:17:56 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Redef]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=90</guid>
		<description><![CDATA[RedD here, I&#8217;ve decided to scrap the idea of making a game design document for now and do something else instead. It&#8217;s been pretty hard trying to categorize and organize all of the ideas for the Redef, so what I am going to do is make an ideas section here on the site where I [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Leaving Source</title>
		<link>http://www.redef.info/2010/03/20/leaving-source/</link>
		<comments>http://www.redef.info/2010/03/20/leaving-source/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 05:28:22 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://redef.info/?p=58</guid>
		<description><![CDATA[Hello, this is RedD here posting to let you all know that we are leaving the Source engine, the lack of documentation and organization of the SDK was giving us too many headaches, we also plan on selling Redef in the future so we think that the best course of action right now is to [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Video! Footage of current Redef build</title>
		<link>http://www.redef.info/2010/02/03/footage-of-current-redef-build/</link>
		<comments>http://www.redef.info/2010/02/03/footage-of-current-redef-build/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:38:12 +0000</pubDate>
		<dc:creator>ofShard</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://redef.info/?p=55</guid>
		<description><![CDATA[So RedD broke out the ol&#8217; FRAPS and recorded some gameplay of the current working build of Redef. Hit the jump for the video. Also, I recently got a job, so now I&#8217;ll have more money to fund development, but less time to actually work on it&#8230; Funny how this outdated monetary system of ours [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Development on Redef is under way!</title>
		<link>http://www.redef.info/2010/01/30/development-on-redef-is-under-way/</link>
		<comments>http://www.redef.info/2010/01/30/development-on-redef-is-under-way/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 10:40:05 +0000</pubDate>
		<dc:creator>ofShard</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://redef.info/wordpress/?p=3</guid>
		<description><![CDATA[Me and RedD have finally gotten into a regular working schedule on Redef, and we&#8217;ve made some progress. Redef is a Source engine mod for Valve&#8217;s Half-Life 2 that intends to address all the flaws of conventional First-Person Shooter design, big and small, and introduce a healthy dose of realism while we&#8217;re at it. The [...]]]></description>
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		<slash:comments>1</slash:comments>
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