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	<title>RedShard Games &#187; Games</title>
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	<description>Redefining First Person Games</description>
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		<title>Idea: Item Interaction</title>
		<link>http://www.redef.info/2010/05/26/idea-item-interaction/</link>
		<comments>http://www.redef.info/2010/05/26/idea-item-interaction/#comments</comments>
		<pubDate>Wed, 26 May 2010 23:42:24 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Framework]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Item]]></category>
		<category><![CDATA[manual reload]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Scheme]]></category>
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		<description><![CDATA[The Item interaction idea started out as a simple change to make reloading more realistic, this early idea I had was to make &#8216;R&#8217; a &#8216;change mags&#8217; key that you hold down to activate, then you press the action key &#8216;E&#8217; to cock the bolt when you need to, since then the idea was fused [...]]]></description>
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		<title>Redef Arena overview</title>
		<link>http://www.redef.info/2010/04/22/redef-arena-overview/</link>
		<comments>http://www.redef.info/2010/04/22/redef-arena-overview/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 04:36:19 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>

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		<description><![CDATA[Overview Redef Arena is a competitive multiplayer first person shooter that aims to create a new experience for players, Redef Arena has a heavy emphasis on realism and introduces the Redef Framework; a new control scheme, interaction and movement standard for characters that builds upon the traditional FPS scheme to bring to the player a [...]]]></description>
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		<title>Video! Footage of current Redef build</title>
		<link>http://www.redef.info/2010/02/03/footage-of-current-redef-build/</link>
		<comments>http://www.redef.info/2010/02/03/footage-of-current-redef-build/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:38:12 +0000</pubDate>
		<dc:creator>ofShard</dc:creator>
				<category><![CDATA[Media]]></category>
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		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[So RedD broke out the ol&#8217; FRAPS and recorded some gameplay of the current working build of Redef. Hit the jump for the video. Also, I recently got a job, so now I&#8217;ll have more money to fund development, but less time to actually work on it&#8230; Funny how this outdated monetary system of ours [...]]]></description>
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		<title>Development on Redef is under way!</title>
		<link>http://www.redef.info/2010/01/30/development-on-redef-is-under-way/</link>
		<comments>http://www.redef.info/2010/01/30/development-on-redef-is-under-way/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 10:40:05 +0000</pubDate>
		<dc:creator>ofShard</dc:creator>
				<category><![CDATA[Development]]></category>
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		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
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		<description><![CDATA[Me and RedD have finally gotten into a regular working schedule on Redef, and we&#8217;ve made some progress. Redef is a Source engine mod for Valve&#8217;s Half-Life 2 that intends to address all the flaws of conventional First-Person Shooter design, big and small, and introduce a healthy dose of realism while we&#8217;re at it. The [...]]]></description>
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