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	<title>RedShard Games</title>
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	<link>http://www.redef.info</link>
	<description>Home of Redef: Re-imagining First Person Games</description>
	<lastBuildDate>Sat, 11 Feb 2012 10:59:09 +0000</lastBuildDate>
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		<title>Update: CryEngine 3 Free SDK Development</title>
		<link>http://www.redef.info/2012/02/11/update-cryengine-3-free-sdk-development/</link>
		<comments>http://www.redef.info/2012/02/11/update-cryengine-3-free-sdk-development/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 10:52:39 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=680</guid>
		<description><![CDATA[After a long while of inactivity we are back on track meeting weekly working on the CryEngine 3 Free SDK, we have met twice so far and we have already added a custom player model with extremely basic animations, and a HK416 weapon model that is working in-game as a weapon, we&#8217;ve also removed the [...]]]></description>
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		<title>Redef flash game in develoment</title>
		<link>http://www.redef.info/2011/05/10/redef-flash-game-in-develoment/</link>
		<comments>http://www.redef.info/2011/05/10/redef-flash-game-in-develoment/#comments</comments>
		<pubDate>Tue, 10 May 2011 23:55:26 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=669</guid>
		<description><![CDATA[We&#8217;ve had this idea for a long time now to make a stick-figure flash game that demonstrates our control scheme and dual wielding, the purpose of this is to prove to anyone that our control scheme is easy to use and not as complicated as it might sound when you are reading about it, it [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Redef Wiki in the works</title>
		<link>http://www.redef.info/2011/04/28/redef-wiki-in-the-works/</link>
		<comments>http://www.redef.info/2011/04/28/redef-wiki-in-the-works/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 02:07:09 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=646</guid>
		<description><![CDATA[We&#8217;ve created a Wiki page for Redef, it&#8217;s available here, This will be the repository of all of our ideas, I&#8217;ve decided to do this instead of the idea posts on this site. It&#8217;s way easier to organize everything and It&#8217;s working out great, I&#8217;m going to be adding stuff to it all the time [...]]]></description>
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		<title>Cryengine 3 Released to Indie Developers in August!!</title>
		<link>http://www.redef.info/2011/04/22/cryengine-3-released-to-indie-developers/</link>
		<comments>http://www.redef.info/2011/04/22/cryengine-3-released-to-indie-developers/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 09:27:27 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=639</guid>
		<description><![CDATA[ModDB &#8211; Announcing the release of Cryengine3 editor for Crysis 2 and Free CryENGINE SDK. This is what we have been waiting for!]]></description>
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		<title>List of initial items for Redef Arena</title>
		<link>http://www.redef.info/2011/01/19/list-of-initial-items-for-redef-arena/</link>
		<comments>http://www.redef.info/2011/01/19/list-of-initial-items-for-redef-arena/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 23:13:42 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Arena]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=414</guid>
		<description><![CDATA[This is a list of initial items for Redef Arena when in it&#8217;s early stages, we plan to have a lot more than this eventually, keep in mind that all items are used by the dual wielding system. &#8212;&#8212;&#8212;&#8212;&#8212;Weapons&#8212;&#8212;&#8212;&#8212;&#8212; HK416 modular assault rifle Mossberg 500 shotgun Glock 17 pistol Colt M1911 pistol M24 bolt action [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Idea: Interact mode</title>
		<link>http://www.redef.info/2010/05/31/idea-interact-mode/</link>
		<comments>http://www.redef.info/2010/05/31/idea-interact-mode/#comments</comments>
		<pubDate>Mon, 31 May 2010 07:51:09 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Framework]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[interact]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Item]]></category>
		<category><![CDATA[mode]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Scheme]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=359</guid>
		<description><![CDATA[In interact mode a hand cursor appears on your screen that you control just like you do a mouse cursor on a computer desktop, this cursor takes mouse focus off from controlling your characters looking/aiming. With this cursor the player can do many things: Interact with an item, several items will have things that you [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Idea: Item Interaction</title>
		<link>http://www.redef.info/2010/05/26/idea-item-interaction/</link>
		<comments>http://www.redef.info/2010/05/26/idea-item-interaction/#comments</comments>
		<pubDate>Wed, 26 May 2010 23:42:24 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Redef Framework]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Item]]></category>
		<category><![CDATA[manual reload]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Scheme]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=267</guid>
		<description><![CDATA[The Item interaction idea started out as a simple change to make reloading more realistic, this early idea I had was to make &#8216;R&#8217; a &#8216;change mags&#8217; key that you hold down to activate, then you press the action key &#8216;E&#8217; to cock the bolt when you need to, since then the idea was fused [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Redef Arena overview</title>
		<link>http://www.redef.info/2010/04/22/redef-arena-overview/</link>
		<comments>http://www.redef.info/2010/04/22/redef-arena-overview/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 04:36:19 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Redef]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=257</guid>
		<description><![CDATA[Overview Redef Arena is a competitive multiplayer first person shooter that aims to create a new experience for players, Redef Arena has a heavy emphasis on realism and introduces the Redef Framework; a new control scheme, interaction and movement standard for characters that builds upon the traditional FPS scheme to bring to the player a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update</title>
		<link>http://www.redef.info/2010/04/19/update/</link>
		<comments>http://www.redef.info/2010/04/19/update/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:17:56 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Redef]]></category>

		<guid isPermaLink="false">http://www.redef.info/?p=90</guid>
		<description><![CDATA[RedD here, I&#8217;ve decided to scrap the idea of making a game design document for now and do something else instead. It&#8217;s been pretty hard trying to categorize and organize all of the ideas for the Redef, so what I am going to do is make an ideas section here on the site where I [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Leaving Source</title>
		<link>http://www.redef.info/2010/03/20/leaving-source/</link>
		<comments>http://www.redef.info/2010/03/20/leaving-source/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 05:28:22 +0000</pubDate>
		<dc:creator>RedD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Redef]]></category>
		<category><![CDATA[Source]]></category>

		<guid isPermaLink="false">http://redef.info/?p=58</guid>
		<description><![CDATA[Hello, this is RedD here posting to let you all know that we are leaving the Source engine, the lack of documentation and organization of the SDK was giving us too many headaches, we also plan on selling Redef in the future so we think that the best course of action right now is to [...]]]></description>
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		<slash:comments>1</slash:comments>
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